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GameCache is where indie developers turn development progress into a public track record. Projects are proof. Devlogs are narrative. No self-promotion required.
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~ Kshitij, Founder
Mar 2026
Finally cracked procedural room transitions
Spent 3 days on the transition shader. The blending was popping between rooms instead of fading because the depth buffer was not reset properly.
// Fixed: reset depth before blit pass|
Now it feels seamless. Playtest reaction was instant — "wait, is the whole map connected?"
aether_dev
3 min read · 24 reactions
0+
Steam releases per year
0%
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